畫面展示:
模擬器介紹:
用途:【掌機】NDS模擬器
名稱:DeSmuME
版本:0.9
語言:英文
系統:Windows & Mac
連結:
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《圖示》官網:
/ 討論區:
/ 相關網頁:
/ 站內其他文章:
主機介紹:

任天堂DS(ニンテンドーDS,Nintendo DS,任天堂網站內的正確縮寫為DS,
但一般人習慣稱NDS),是日本任天堂公司開發的攜帶型掌上遊樂器。
DS是Dual Screen(雙螢幕)的縮寫。
主要的特徵包括了雙螢幕顯示,其中下方的螢幕為觸控式螢幕,並配備有麥克風
(聲音輸入裝置)和 Wi-Fi 無線網路功能。
摘自:維基百科
更新項目:
0.8 -> 0.9
There have been so many changes that this list can hardly be considered complete.
For this release, we have formatted the list into a high level overview
of big changes
and badbugs relative to the previous release. Hopefully
what you´re interested in.
This list does not include items which are solely performance boosts,
for let us just say
thatvirtually every system has been speeded up.
* The savestate system is totally changed and incompatible with old savestates.
* The 3d system should be considered rewritten.
General/Core
enh: Convert to c++
enh: Add functions for a lid open/close. Holding key (default "Backspace" in Windows port)
while game is freeze/non freeze. [CrazyMax]
enh: Add secure area decryption from ndstool [zeromus]
enh: Change savestate code to support loosely bound chunks and more easily other parts
of the emu (GE, GPU).
The savestate format is changed, but from now on it is in principle more resilient
(though it will continue to break as we tinker with the internals) [zeromus]
enh: Added SSE2 optimizations for matrices. Since we now make an SSE2 build, more
optimizations can be made. [CrazyMax]
enh: Add a preliminary GUI hud system [CrazyMax,zeromus]
CPU/MMU
bug: Many fixes in IPC and GE FIFOs. Fixes freezes in NSMB, dsracing, and others.
[CrazyMax,luigi__,shash]
bug: Fix ARM instructions SBC and RSC (likewise SBC in thumb) [normatt]
bug: Fixed Thumb LDMIA (fixes ingame Dead´n´Furious) [shash]
bug: Fix repeating DMA (fixes NSMB parallax BG) [zeromus]
bug: Proper handling for unaligned CPU accesses [luigi__]
bug: Proper handling for undefined instruction exceptions [Salva Peiró]
bug: correctly return vram control register values (fixes homebrew 3d games) [zeromus]
enh: Remove 16MB of WRAM at 0x01****** from arm9. Mapped to unused instead.
Nobody knows what this was. [zeromus]
enh: Changed instruction execution to 16 at a time blocks (tested and stable) [shash]
Hardware
bug: Newer and better sqrt and div emulation; makes SM64DS playable
[luigi__,shash,zeromus]
bug: Add preliminary RTC implementations [CrazyMax]
enh: Add cosine interpolation in the SPU (conditionally compiled) [zeromus,luigi__]
enh: Experimental: always one silent non-mixing SPU core at 44.1khz synched with emu,
for more precision.
The audible core runs with the host, causing music to slow down but not tear or pitch
bend. [zeromus]
Graphics
Overhaul 3D:
* Move entire GE to core emu.
* Move OpenGL renderer to emu core for optional use by platforms,
removing ogl_collector.
Now every platform shares the same 3d code.
* Reorganize 3d code to defer rendering to after 3d vblank. Eliminates tearing, and texturing
artifacts. [zeromus]
* Move lighting model to software instead of using opengl´s fixed function model [zeromus]
* Render shadow volumes; toon shading and highlight table [zeromus, luigi__]
* Added texture caching! big speed up. [CrazyMax]
bug: Many assorted tweaks and improvements to 3d and 2d precision
[zeromus,CrazyMax,luigi__]
bug: Fixes to GE: command unpacking, projection and pos-vector mode matrix handling,
mult and load commands [zeromus]
bug: Fix a bug in texture transformation mode 1 [zeromus]
bug: Fixed GPU rendering bugs in sprites and BG [CrazyMax]
bug: Fixes to texture conversion [CrazyMax,zeromus]
bug: Fixes in capture display (no blinking in many games with dual 3D) [CrazyMax]
bug: Fixes in master brightness (this fixes some games with black screens) [CrazyMax]
bug: Fixes in screen, backdrop, and sprite blending [luigi__]
bug: Changed clear depths and how depth initial values are calculated (fixes SM64DS
skybox, Castlevania) [shash,lugi__]
bug: Add 3d layer h-scrolling [zeromus]
bug: Added transparency and fixed material alpha support and alpha testing on the 3D
core [shash]
bug: Rewrite VRAM mapping control and rendering (more accurate) [CrazyMax,luigi__]
bug: convert colors to opengl better to prevent alpha=31 polys from being ever so slightly
transparent [zeromus]
enh: Add MMU->GPU signal for when vram mappings change to function as a texture cache
invalidate signal [zeromus]
enh: Make matrix 4x4 multiply routines use W-coordinate; carry w coord through pipeline
[zeromus]
Mac OS X port
bug: Fixed: Filenames and paths with unicode characters now work. [Jeff]
bug: Fixed: Load state from file button works again. [Jeff]
enh: Save State panel now pauses emulation while the file selection box is open. [Jeff]
bug: Fixed: Frozen video output (and/or messed 3d emulation) after loading a state. [Jeff]
bug: Added option to load the most recent file upon launching the program. [Jeff]
enh: Added French translation (thanks to Pierre Rudloff). [Jeff]
enh: Added basic key mapping configuration to application preferences (thanks to Julio
GorgŽ).[Jeff]
enh: Added keyboard shortcuts for Execute, Pause and Reset command (thanks to Julio
GorgŽ). [Jeff]
enh: Default key mappings are no longer case sensitive. [Jeff]
enh: Added ability to limit speed. [Jeff]
enh: Fixed: Video output should work on software-only 3D renderers. [Jeff]
Windows port
bug: Fix a race condition in NDS_3D_Reset and NDS_glInit [zeromus]
bug: Fix the buggy auto frameskip logic which made the emu slow to a crawl.
Now it runs fast! [zeromus]
bug: Fix resizing, rotate & aspect ration of main window. [CrazyMax,_zeromus]
bug: Remove multithreading from user interface after finding several synchronization
issues [zeromus]
enh: recent roms menu [luigi_]
enh: Changed graphics render core to DirectDraw (work faster) [CrazyMax]
enh: Add an arm9 cpu load average calculator similar to no$. but I dont think it works
right. [zeromus]
enh: Rewrite all debug tools (autoupdate works now) [CrazyMax]
enh: Rewrite input core & replace config input dialog [CrazyMax]
enh: Add AVI output [zeromus]
enh: Add pause toggle and frame advance hotkeys [adelikat]
enh: Add frame counter display and hud messages framework [adelikat]
enh: Main window remembers position, size, and a few other emu preferences [adelikat]
enh: Removed directx sdk dependency for easier building. [zeromus]
enh: Savestate doesnt unpause emu if it is already paused [adelikat]
下載連結:
官網下載頁:http://desmume.org/download/
官網下載:desmume-0.9-win32.zip(Windows)
desmume-0.9-mac.tar.gz(Mac)
SkyDrive:desmume-0.9-win32.zip(Windows)
SkyDrive:desmume-0.9-mac.tar.gz(Mac)
備註:
站內相關介紹文章:
DeSmuME 0.8.0 Beta2 SVN 1162 英文&簡體漢化版 => 連結
DeSmuME 0.8.0 b2 英文版 => 連結
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NDS超好玩~
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