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| 用 途 | 名 稱 | 版 本 |
語 言 |
連 結 |
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| NDS 模擬器 | DeSmuME |
0.8.0 beta2 | 英文版 | |
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| 主 機 介 紹 |
![]() 任天堂DS(ニンテンドーDS,Nintendo DS,任天堂網站內的正確縮寫為DS, 但一般人習慣稱NDS),是日本任天堂公司開發的攜帶型掌上遊樂器。 DS是Dual Screen(雙螢幕)的縮寫。 主要的特徵包括了雙螢幕顯示,其中下方的螢幕為觸控式螢幕,並配備有麥克風 (聲音輸入裝置)和 Wi-Fi 無線網路功能。 摘自:維基百科 |
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| 更 新 項 目 |
General/Core: - Added gfx3d module which emulates the whole GE as part of the core emu. Moved the windows/cocoa OGLRender to the emu core and replace ogl_collector. Now every platform shares the same 3d code. [zeromus] - Add in some crude interpolation in the SPU (conditionally compiled) so that I can bear to listen to it. [zeromus] - Change savestate code to support loosely bound chunks and more easily other parts of the emu (GE, GPU). The savestate format is changed, but from now on it is in principle more resilient (it will continue to break though) [zeromus] - Remove 16MB of WRAM at 0x01****** from arm9. Maped to unusued instead. What was this? [zeromus] - Add early code for OSD [CrazyMax] Windows port: - Added a bunch of crazy templates to the cpu and mmu which speed up a the emu little by optimizing variable accesses [zeromus] - Add an arm9 cpu load average calculator [zeromus] ? Fix a bug in texture transformation mode 1 [zeromus] - Fix the buggy auto frameskip logic which made the emu slow to a crawl. Now it runs fast! [zeromus] - Fix resizing, rotate & aspect ration of main window. Add save window position and parameters [CrazyMax] - Rewrite all debug tools (autoupdate work now) [CrazyMax] |
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| 下 載 連 結 |
SkyDrive下載: http://cid-81584ecf5b8c4bbe.skydrive.live.com/self.aspx/~/DeSmuME|_0.8.0b2.7z |
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